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We have, at CS-MAPS had a lot of requests about, how do
you make spray logos, PLDECAL.wads. (here is a free
bit of advertising for us, lol a CS-MAPS PLDECAL.wad) well to make your
own it is very simple, and we will
tell you how.
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First, you need the SDK (download it from from our
map packs page, yes we know it is not a map pack, but still.)
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You need an Image (more about this below)
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You need to read this.
Important:
This needs to be an 8 bit windows bitmap (*.bmp)
file (In layman's terms 256 colors).
Windows paintbrush will bugger it up so do not use
that. Ideally use paint shop pro, any flavor of which will do, although PSP7
is
sweet.
Here is a PSP7 palette if you are
unable to sort that.
And here is a template
(more on how to make your own in a bit).
Standard
spray paint logos are monochrome and 64 x 64 pixels because that's the way
Half-Life/Valve makes them.
If
you create your own, then they can be whichever size & image you want. There
are constraints attached, the total size/resolution (amount of pixels x amount
of pixels) has to be BELOW 12288
pixels in total, so 96 x 96 is cool, as is 128 x 80, whatever makes you happy
really, play around
till you get one your happy with. If you downloaded the template you may
have noticed it is pure blue, there is a reason for this, at least one pixel
must be that color blue RGB
0 0 255 or #0000FF, if it is not then your picture will be grayscale, I
use a full border in that color, this color is transparent when you actually use
your logo in game. Then insert, cut & paste or draw your image, then save
this picture as: {LOGO.BMP. IMPORTANT:
the { in the {LOGO.BMP, this tells the SDK that the image has blue(transparant)
pixels in it. If you forget this, the logo's will be monochrome.
Unzip the SDK into a folder of
your choice, then within this create a folder called /MyDecal, save your
{LOGO.BMP in this directory. You will now have to adjust the bat file
Makewad.bat (As below).
Makewad.bat
DEFINITION:
Makewad.bat is a simple batch file that should compile the sample texture folder
into a sample WAD file, suitable for WorldCraft.
It shows you what to do when running the utilities, and can of course be
duplicated and renamed, rewritten to make different Wads from different
directories of textures, etc.
What it should have in it:
makels MyDecal <The
folder you {logo.bmp is in*> pldecal <name
it will be*> pldecal.ls
qlumpy pldecal.ls
*Do not reproduce the <italics>.
Compile your image
with the SDK, by running the bat file Makewad.bat this will then compile the
image into a PLDECAL.wad (compiled image file). This
PLDECAL.wad is the file that will be uploaded to the game, and then
subsequently downloaded by all players so that they may see your logo as well,
often if you look in the console just as you start a game it says requesting PLDECAL.wads
from server, then show a small bar in the screen. That's what it's all
about.
You now have a PLDECAL.wad file to use as you may
in any valve/Half-Life variant, to be used you cannot pick it in the custom
logos section, you need to put it in the root directory for the game/Mod as
below:
C:\SIERRA\HALF-LIFE\VALVE\
C:\SIERRA\HALF-LIFE\CSTRIKE\
C:\SIERRA\HALF-LIFE\TFC\
Happy
Fragging
Since I wrote this tutorial there has been much in the way of
development on the web about logos in Counter-Strike, the foremost of these is HLC
the Half life logo creator, you cn goto their site and download or just download
from here
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