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Halo Lights

HALOS ON LIGHTS

 

You must have seen them, in many levels those things that are in front of lights and they get bigger and smaller depending on your distance. They just look classy:

 

NOTE: To be able to see these in VHE you need a pak-explorer (www.valve-erc.com) and open the PAK0.pak in the valve folder. Extract the SPRITES folder to your desktop and then open it up and copy them all into the existing sprites folder in the VHE root folder. Then you will see them in the 3D view

 

Well let's learn how to put them in shall we? A quick note though is that they tend to look better on small lights like the above screenshot.

Ok you have a light texture in you level so all you need to do first is select ENV_GLOW from your entities list:

Then left-click in the 3D view to place it dead centre on the light. Don't worry about it overlapping it won't in the game. Right so it has a huge black thing around it doesn't it. Open up the properties by selecting the glow and hitting ALT-ENTER.

Right, under RENDER MODE select GLOW, then under FX AMOUNT type 200. (0 is invisible, 255 is opaque)

FX COLOR-This is where you choose the color of the sprite, match it with the light. (It won't change colour in the 3D view but will in game)

SPRITE NAME- There are 4 types glow01, glow02, glow03 and glow04, just change the number and it will change in the 3D view.

SCALE- is where you choose the size, the default is 1. You can have 0.5, 0.6, 1.3 and so on.

Ok give your level a test and it should look really good

 

By Blink

Map Stats
Total Type
140 Assasination
1903 Hostage Rescue
1677 Defuse (Bomb)
64 Escape
2017 Other types
53 Skins
297 Map Wads
1874 Way Points

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