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Slippery Surfaces

Want to make your player feel uneasy on the feet then eh? Easiest way to do that is to apply a func_friction to your level.


Make a block where you want the slippery area to be, I recommend clipping somewhat to make it look realistic, don't leave it square.

Once you have made the block tie it to entity (CTRL+T) and choose func_friction from the list.



In the percentage field the lower the number then the more slippery it will be. Also if your making it look like water or ice don't forget to change the Render Mode and amount, bearing in mind that 0 is invisible and 255 opaque.

That's all there is to it, amazingly simple.

 

By Blink

Map Stats
Total Type
140 Assasination
1903 Hostage Rescue
1677 Defuse (Bomb)
64 Escape
2017 Other types
53 Skins
297 Map Wads
1874 Way Points

8025Total
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