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Curved Corners

Making A Curved Corridor- Part 1

 

How confusing this seems at first eh? Well let's set the record straight now shall we? They are easy, but like everything you need to know the best method.

Well let's look at the difference they can make first shall we?

Here is a quick corridor I set-up in VHE and as you can see the bend is square and boring.

It would look sooo much better with a curve like so: (Don't forget it looks even sweeter in-game)

 

Note: I work with the smallest grid setting possible, remember that when looking at these screenshots.

 

So how do we go about this then?

There are a number of ways to do it but the way I will show you is the easiest and is more friendly to the engine.

Firstly we will do the inside curve (the one on the left in the above picture)

Make your two walls and make sure they join. Then move them say 8 grid units apart from the join like below:

Note: It doesn't have to be 8 it can be more or less but for now let's stick with that.

Now once you have done that you need to select CYLINDER from the PRIMITIVES menu and then drag a cylinder into the gap. Make it 16 sides but do not create it just yet.

Leave it as a dotted outline for now.

What we want to do is to create a 4 sided corner. Well a quarter of 16 is 4 so that is why we chose a 16 sided cylinder. If you look at the above image you will see that by creating the cylinder it will make a 16-sided cylinder in the gap. Useless to everyone. To get 4 sides we must double the cylinders size each way. This is confusing but take a look below:

Does that make it clearer? I simply moved the dotted line down a further 8 units and left 8 units. Then when I created the cylinder you can see (pointed out by the arrows) that it is perfectly lined up. Now all we need to do is get rid of the rest of the annoying cylinder.

Select the cylinder and then use the clip tool (SHIFT-X) to clip the cylinder into one quarter.

NOTE: Pressing SHIFT-X multiple times will cycle through the modes.

 

Great!, be sure to texture the rest of the cylinder and WATCH OUT for leaving a gap in your ceiling and floor. All you will need to do is stretch them over a bit to cover the hole.

Now you have mastered the first part of the curved corner.

 

From This:

To This:

Ok well done. Move on to the second part of this tutorial to find out how to do the other wall.

 

By Blink

Map Stats
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140 Assasination
1903 Hostage Rescue
1677 Defuse (Bomb)
64 Escape
2017 Other types
53 Skins
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