Tutorial Three- Texturing Your Room
Well so far we have made our room but at the
moment it looks quite bland and boring:

Well what we start with is by hiding our ceiling.
This will mean we will be able to move the camera around a bit more freely.
So select the ceiling and choose VIEW-> HIDE SELECTED OBJECTS:

If you want to get your ceiling back then click
VIEW-> SHOW HIDDEN OBJECTS.
Right then let's crack on.
Select the Texture application tool

A small window should appear. Drag it around
until you are happy with it's position. Then while it is open left click on
the wall of your choice. You should see this:

Ok then. This is where we sort everything to
do with our textures.
The scale X and Y part stretch or compress our
texture.
The shift X and Y part moves it on the selected
brush.
Rotation is pretty self-explanatory.
The justify section is very useful (something
I never used to have in the old WC 2.0, in my day....) becuase it allows us
to fit or align a texture very quickly.
Align world and face are different ways to align
the texture on the brush. Just make sure that at least one of them is always
ticked.
The texture group is what wad to use. As you
can see all of them are listed.
Current texture is the one you have just clicked
on. If you click the little arrow then all of your most recent textures are
displayed. Very Useful.
Hide Mask gets rid of the red selection thing
on the wall you just clicked on. Very useful to hide when textures are too
dark.
Browse takes you to the list of textures like
earlier.
Ok thats all we need to know there. Time to
choose a textue for our wall.

C1A4B_W1
Use this one for now because a different one
will have a different size and that will make the next part confusing.
Now once you have chosen this close the texture
window to get back and then hit apply. Notice how when it applied it is unaligned.
Now a very quick way to align a texture is to hit FIT. Don't panic it has
gone all stretched hasn't it? Ok well what it has done is made the Y axis
fit perfectly (up and down) but the x axis (left and right) has stretched.
So whatever the Y axis is, type that into the X axis box now and hit enter.




Ahh doesn't that look good. Now that is only
one wall so with the Texture Application (TA) box still up select camera and
look round to the walls on the right. Now click back on the ARROW icon on
the top and right click on the untextured wall. It should have carried the
texture on for you perfectly. Do this to all the walls.

Now this is really starting to look like a level.
Right to finish this room off we need a ceiling
texture. The good about doing the ceiling is that, like the floor the texture
repeats so aligning it is not important for now.
The ceiling texture that I thought would work
well is:

LAB5_C2B
Ok again bring up the TA tool and left-click
on the ceiling. (If you hid the ceiling now would be a good time to bring
it back) Now make sure you have the ceiling texture chosen and then hit apply.
I find that it doesn't matter to much about aligning the ceiling and floor
but sometimes you might want to. Experiment with that.
Right if everything has gone well then you should
have:

Ok if you do have this then well done. If you
don't then start the tutorial again and read it very carefully and you should
be fine. Right all this and we havn't even played our level yet!
Be patient there is just one more thing to do,
in our next tutorial we will light the level and learn to compile it. Then
you can play it in CS!
Ok move on...
By Blink