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Tutorial 3- Texturing The Room

Tutorial Three- Texturing Your Room

 

Well so far we have made our room but at the moment it looks quite bland and boring:

Well what we start with is by hiding our ceiling. This will mean we will be able to move the camera around a bit more freely. So select the ceiling and choose VIEW-> HIDE SELECTED OBJECTS:

If you want to get your ceiling back then click VIEW-> SHOW HIDDEN OBJECTS.

Right then let's crack on.

Select the Texture application tool

A small window should appear. Drag it around until you are happy with it's position. Then while it is open left click on the wall of your choice. You should see this:

Ok then. This is where we sort everything to do with our textures.

The scale X and Y part stretch or compress our texture.

The shift X and Y part moves it on the selected brush.

Rotation is pretty self-explanatory.

The justify section is very useful (something I never used to have in the old WC 2.0, in my day....) becuase it allows us to fit or align a texture very quickly.

Align world and face are different ways to align the texture on the brush. Just make sure that at least one of them is always ticked.

The texture group is what wad to use. As you can see all of them are listed.

Current texture is the one you have just clicked on. If you click the little arrow then all of your most recent textures are displayed. Very Useful.

Hide Mask gets rid of the red selection thing on the wall you just clicked on. Very useful to hide when textures are too dark.

Browse takes you to the list of textures like earlier.

Ok thats all we need to know there. Time to choose a textue for our wall.

C1A4B_W1

Use this one for now because a different one will have a different size and that will make the next part confusing.

Now once you have chosen this close the texture window to get back and then hit apply. Notice how when it applied it is unaligned. Now a very quick way to align a texture is to hit FIT. Don't panic it has gone all stretched hasn't it? Ok well what it has done is made the Y axis fit perfectly (up and down) but the x axis (left and right) has stretched. So whatever the Y axis is, type that into the X axis box now and hit enter.

Ahh doesn't that look good. Now that is only one wall so with the Texture Application (TA) box still up select camera and look round to the walls on the right. Now click back on the ARROW icon on the top and right click on the untextured wall. It should have carried the texture on for you perfectly. Do this to all the walls.

Now this is really starting to look like a level.

Right to finish this room off we need a ceiling texture. The good about doing the ceiling is that, like the floor the texture repeats so aligning it is not important for now.

The ceiling texture that I thought would work well is:

LAB5_C2B

Ok again bring up the TA tool and left-click on the ceiling. (If you hid the ceiling now would be a good time to bring it back) Now make sure you have the ceiling texture chosen and then hit apply. I find that it doesn't matter to much about aligning the ceiling and floor but sometimes you might want to. Experiment with that.

Right if everything has gone well then you should have:

Ok if you do have this then well done. If you don't then start the tutorial again and read it very carefully and you should be fine. Right all this and we havn't even played our level yet!

Be patient there is just one more thing to do, in our next tutorial we will light the level and learn to compile it. Then you can play it in CS!

Ok move on...

 

By Blink

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140 Assasination
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