SETTING UP YOUR MAP FOR CS
So you have crafted your map and now it's time
to get it ready for playing in CS.
Every map should contain:
INFO_PLAYER_START= CT spawn point (MUST contain
at least one to work)
INFO_PLAYER_ DEATHMATCH= Terrorist spawn point
FUNC_BUYZONE- Make a block with the AAATRIGGER
texture then TIE TO ENTITY (CTRL+T) and choose FUNC_BUYZONE. Choose a team
for it and then make sure it is touching all of the player starts. (you can
make multiple ones)
CS- Hostage Rescue
HOSTAGE_ENTITY

MODEL- Type scientist here to get the guys in
the lab coats in your level, Leave it as hostage.mdl for the orange worker
and the man in the office clothes
SKIN- 0 and 1 change between the office worker
and the orange worker (I can't remember which is which, sorry)
FUNC_HOSTAGE_RESCUE- Make a block with the AAATRIGGER
texture then TIE TO ENTITY (CTRL+T) and choose FUNC_HOSTAGE_RESCUE. Place
this where you want the hostages to be rescued at, usually the CT start point.
DE- Defusion
FUNC_BOMB_TARGET- Make a block with the AAATRIGGER
texture then TIE TO ENTITY (CTRL+T) and choose FUNC_BOMB_TARGET. The terrorists
must be in this to place the bomb. You can trigger extra explosions under
the TARGET box if you want. You can have multiple bomb targets as well.
AS- Asassination
INFO_VIP_START- This is where the VIP will start
and all of the players will take turns at being him.
FUNC_VIP_SAFETYZONE- Make a block with the AAATRIGGER
texture then TIE TO ENTITY (CTRL+T) and choose FUNC_VIP_SAFETYZONE. This is
where the VIP must get to to escape the level. You can have more then one.
OTHER:
ARMOURY_ENTITY- This allows you to have weapons
on the ground and you can choose what gun and how many there are.
INFO_MAP_PARAMETERS- This gives you the option
to allow one team to buy only or no teams to buy at all, Usually used in combination
with the ARMOURY_ENTITY to make FY maps.
They are all the most important entities in
CS.
By
Blink