According to the guys at
CSNation,
Valve have disabled an additional 30,000 Steam user accounts that were found "to
illegally gain access to Valve games without a valid purchase".
"Today Valve disabled more than 30,000 Steam accounts
which had been used to try to illegally gain access to Valve games without a
valid purchase. Here's the quote for non-Steam forum members.
Valve takes such activities seriously and reserves the right to disable Steam
accounts engaging in piracy, cheating, illegal activities, or any other
activity in violation of the Steam Subscriber Agreement. The accounts that are
disabled today will not be reactivated. - Erik Johnson (Valve)"
Another Steam Update, this one will update the Source SDK, will be applied automatically when Steam is restarted. The changes include:
Source SDK
* Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep
* Added faceposer
* Included view model sources for Half-Life 2
* Revised directory structure - content and sources are kept separate
* Added presets for expert compiles within Hammer
* Fixed problems with launching the game from within Hammer
* Hammer's Game Configurations UI now displays the active configuration on entry
* Hammer now displays paths in a more readable manner
* Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)
* Added vconfig - a tool to handle specifying the current game you're editing
* Fixes for various cases of path environment variables not working
* Buildcubemaps fixed
* Improved startup speed of the SDK launcher
* Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)
Visit this page for more information on this release.
CS:S Update (Including de_prodigy) Posted 17/12/04 by SQUID
Counter-Strike: Source and Source Engine update. The changes include:
Counter-Strike: Source
Added map: de_prodigy - Yay
Improved player movement against walls
Improved choppy player movement when bouncing down slopes
Purchase icon for defuser is shown
Physics prop avoidance is scaled by the object's mass
Detail prop fade distance can be controlled on a per-map basis with
env_detail_controller
Spectator GUI last mode is saved
Added spectate player by name
Grenades, weapons, etc., splash when they land in water
Frag grenade deafness is delayed so the explosion is heard
Fixed viewmodel lag
Added consistency checking player model bounds
Weapon reloads finish when the round restarts
Autobuy and rebuy trigger a reload if you don't buy a primary weapon
Rebuy doesn't drop pistols the player has picked up
Dropped weapon ammo isn't lost if the player has another weapon using that
ammo
Re-added hostage hint messages
Smoke grenade canisters fade out and are removed when smoke is dense
Breakable glass is blown outward proportional to the damage received
Soundscapes update for observers
Fixed not being able to attach to ladder tops
Misc fixes to spray import
Source Engine
Fixed crash when trying to play an MP3 that doesn't exist or is an invalid
format
Fixed a crash when playing MP3 files with ID3 tags
Fixed network being started early enough so UDP remote logging works
World rendering optimisations
Fixed problems with demo recording
Added command "setinfo
" to allow clients to add custom user info fields (creates a new cvar
flagged as FCVAR_USERINFO)
Enabled sv_downloadurl & sv_consistency on dedicated servers
Fixed "kick
" command via rcon if the name is surrounded by quotes
Fixed bug in "logaddress_add" that wouldn't add the correct port if the
port and address were surrounded by quotes
Added "player_say" event for 3rd party plugins
Fixed crash in dedicated servers when issuing a say before the map is run
* Source MODs will now automatically appear in the games list
* Improved startup process for Steam
* Fixed crash when creating a backup that would span multiple DVDs
* Fixed a bug that would unnecessarily validate Steam caches after a cache corruption
* Fixed Condition Zero: Deleted Scenes and Codename Gordon failing to backup correctly
* Fixed a bug where the message "the game files will be deleted and re-acquired" would repeat
* Fixed offline mode failing after not connecting to Steam for more than a month
Half-Life 2
* Optimization to the Steam filesystem to reduce game launch and level transition time
Source SDK
* Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory
* Added a registry key for MOD developers to use to locate a user's Steam installation located at HKEY_CURRENT_USER\Software\Valve\Steam\SourceModInstallPath
"The changes in this release are directed at reducing the problem some
users are experiencing with sound stuttering. The sound stuttering is not
indicative of a sound problem, sound stuttering is only a symptom of texture
thrashing on your video card or AGP memory. For information on how to reduce
texture thrashing visit this link on our support site:
This update will fix sound stuttering that users were experiencing that would
last for longer than a few seconds during normal gameplay. This update will also
eliminate this same behavior following a quicksave or autosave. There will still
be a short pause while the autosave happens, but not the more drawn out
stuttering behavior.
We are still investigating another performance problem on some hardware, which
will manifest where the game is getting into a state where performance drops to
less than 5 fps and does not recover or crashes.
Next week we will be releasing the Source SDK, along with a surprise for the
community."
Wonder what the surprisig part is........
Cheating-Death 4.24 Released Posted 24/11/04 by Blink
"At long last Cheating-Death 4.24 has been released. The new version fixes various false codes, modifies the UI slightly, contains several tweaks for multiprocessor systems, and adds quite a few new detections."
Full the full changelog and download head over to this page